Gameplay Xenonauts
a screenshot of tactical gameplay (alpha version), showing ufo crashed in farm
the game utilizes fundamental mechanics of x-com games, in case considered real-time global air control , strategic management , research components of game, coupled turn-based ground combat player controls squad of soldiers , vehicles against alien forces. soldiers can develop attributes through combat experience. terrain in ground combat maps destructible.
features advertised goldhawk enhancements original x-com model include following:
an improved air combat model (in real-time pause mode) allows combat between 3 aircraft/ufos on each side.
the option save soldier equipment loadouts between missions, , ability change weapon loadouts of ground vehicles.
the starting position of infantry , vehicles can arranged inside dropship (at first troop transport helicopter).
the inclusion of directional cover system in ground combat.
friendly local military , law enforcement npcs present in ground combat.
alternative victory conditions ground combat missions (other eliminating alien forces).
^ goldhawk interactive. xenonauts dev diary 1 . pc gamer. retrieved 2016-08-01.
^ meer, alec. x-communicated: xenonauts interview . rock, paper, shotgun. retrieved 2016-08-01.
^ xenonauts @ taktikzone . taktikzone.de. retrieved 2016-08-01.
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